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The people behind the cities

Freely licensed architecture and scanned objects make these city environments possible.

BioShock Infinite is a visual inspiration only; no game assets are included.

Tokyo development study

Additional Tokyo adaptations

Residential District by Kanon: extracted tall and lower apartment buildings, removed presentation base, converted units, adjusted materials and placed behind street frontage. Original glass panes receive darker reflections and selectively warm emissive finishes. Original source and CC BY attribution appear above.

Potted Plant 01 and Potted Plant 02 by Rico Cilliers, Poly Haven. CC0. Textures compressed to 1K WebP; meshopt compression; leaf wind added.

Tokyo crossing: Crosswalk sign extracted from the credited Japanese Street Props pack by AlienKat, scaled and attached to support posts. Pavement approaches and road paint are scene geometry. Imported street-lamp diffusers also receive adapted emission and local downward lighting.

Chuo store adaptation removes its untextured utility/sign assembly. The projecting shop sign uses Store Sign from the credited AlienKat pack, with added mounting brackets.

Tokyo seating: Painted Wooden Bench by Kirill Sannikov and Outdoor Table Chair Set 01 by James Ray Cock, Poly Haven. CC0. Geometry preserved; mesh and 1K WebP texture compression, scale and grounded placement adapted.

Exterior Aircon Unit by Monsta3D, Poly Haven. CC0. Clean variant selected; mesh and texture compression, wall placement and support rails adapted for Tokyo.

Time Islands: Japanese Temple by Jainesh Pathak — CC BY 4.0. Public source copy from Objaverse; textures compressed and scale/placement adapted. Existing credited Tokyo shop, Japanese maple and Poly Haven fern assets reused in the island.